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Ancient Crystal Dragon
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Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal Dragon into a rage—which is a problem, as most crystal dragons are prone to seeing insults even where none are intended. Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above.
Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales. A crystal dragon's lair is a well-ordered place—these dragons find the very idea of the classic sprawl of a dragon's hoard to be shameful.
Attributes
AC
37, Touch 8, Flat-footed 37 (+29 Natural, -2 Size)
Aura
Frightful Presence (300 Ft., Dc 28)
Creature Type
Dragon (Earth, Extraplanar)
Environment
Any Underground (Plane Of Earth )
Feats
Deceitful , Great Fortitude , Greater Vital Strike , Improved Critical (Bite), Improved Initiative , Improved Vital Strike , Lightning Reflexes , Multiattack , Power Attack , Vital Strike , Weapon Focus (Bite)
Init
Cg Huge Dragon ( Earth , Extraplanar) +4
Languages
Common, Draconic, Dwarven, Elven, Terran, Undercommon
Melee
Bite +30 (2d8+15/19-20), 2 Claws +29 (2d6+10), Tail Slap +27 (2d6+15), 2 Wings +27 (1d8+5)
Senses
Dragon Senses, Tremorsense 120 Ft.; Perception +29
Skills
Bluff +36, Climb +42, Disguise +33, Fly +16, Intimidate +32, Knowledge (Dungeoneering, Geography) +29, Perception +29, Sense Motive +29, Stealth +16, Survival +29
Special Attacks
Breath Weapon (50-ft. Cone, Dc 27, 20d4 Sonic, Dc 27), Crush
Speed
60 Ft., Burrow 30 Ft., Climb 30 Ft., Fly 200 Ft. (Poor)
Spell-Like Abilities
(Cl 21th; Concentration +29)
At Will— Color Spray (Dc 19), Glitterdust (Dc 20), Rainbow Pattern (Dc 22)
3/day— Prismatic Spray (Dc 25), Stone To Flesh (Dc 24)
Spells Known
(Cl 9th; Concentration +17)
4th (6/day)— Dimension Door , Phantasmal Killer (Dc 22)
3rd (8/day)— Displacement , Lightning Bolt (Dc 21), Major Image (Dc 21)
2nd (8/day)— Blindness/deafness (Dc 20), Invisibility , Minor Image (Dc 20), Mirror Image
1st (8/day)— Alarm , Feather Fall , Magic Aura , Silent Image (Dc 19), Unseen Servant
0 (At Will)— Acid Splash , Detect Magic , Detect Poison , Ghost Sound , Mage Hand , Message , Read Magic , Touch Of Fatigue